#include "BehaviourComponent.h"

using namespace GalliumEngine;

BehaviourComponent::BehaviourComponent(void)
{
}


BehaviourComponent::~BehaviourComponent(void)
{
}

bool BehaviourComponent::getUpdateable()
{
	return m_updateable;
}

void BehaviourComponent::setUpdateable(bool _updateable)
{
	m_updateable = _updateable;
}

bool BehaviourComponent::getRenderable()
{
	return m_renderable;
}

void BehaviourComponent::setRenderable(bool _renderable)
{
	m_renderable = _renderable;
}

void BehaviourComponent::initialize()
{

}

void BehaviourComponent::deinitialize()
{

}

void BehaviourComponent::update(float dt)
{

}

void BehaviourComponent::render()
{

}